Knights of Honor II: Review
by SEAD DEDOVIC | VIEW 255
It is no secret that Knights of Honor II is a video game that has generated a lot of interest among the public. It has been a long time coming, but we are finally welcoming the new Knights of Honor! Not even 19 years passed before it was finally done.
Thus, after turning on the game, I find it is already in the menu, which is similar to the menu I had with the old game. There is little difference in the sound of the two. There is no difference in the graphics here and there, and there is no difference in the font either.
This is just my opinion, come on, I'm not the only one. This is going to be fun, so let's have a go at it. After starting the campaign, I entered the map and everything looked the same in every aspect, the setting, the graphics, the gameplay, the setting, everything seemed the same as it did in the previous game.
When I turn off everything, I wonder if this really is the same game I've been waiting for all this time?!?!?
The first thing we should do is introduce KoHo to those of you who have never played it before. I would describe it as a hybrid between an RTS and a turn based strategy game.
The strategy was hybrid, because they incorporated elements from one strategy as well as elements from another. Therefore, for example, you receive resources on a tick by tick basis, and your units move on a real-time basis.
It is possible to pause, speed up, and slow down the game as you wish. This game is not a classic RTS in the sense that time is heavily manipulated, which means that it cannot be considered a classic RTS. The thing that makes this game so good is its well-crafted hybrid nature.
It is in fact what makes the game so enjoyable. This is a classic medieval setting that will take you back in time. As you can see, on the map of both Europe and North Africa, as well as the Middle East, there are provinces and states of that period of time.
As you may already know, each of the provinces has its own resources and because of this, it is important for you to make sure that you have these resources available to you. Consequently, for example, you cannot breed cattle in a climate where there are no cattle present, and you can't build a mine in a province that lacks the necessary ore, and so on, and so forth.
Similarly, in each province, you are able to create an army which can be used to defend yourself or to take on other people. As you look at the screen in front of you, you can see a circle of members of your court glued to the top edge.
You have room for nine members, one of which is always the king. They can be marshals, merchants, diplomats, religious leaders and spies.